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Queen's Human Media Lab Makes Board Games Graphics Electronic

Roel January 21, 2010

Revolutionary technology to be presented at MIT conference next week

KINGSTON, ON, January 21, 2010 – A groundbreaking technology developed at Queen’s University in Ontario, Canada may make traditional board games a thing of the past.

The technology allows groups of friends or family members to play electronic games like they used to do board games: in a sociable and physical setting, placed together around a table. It also eases game controls by using affordances of regular cardboard pieces.

At first glance, the technology, by School of Computing graduate Mike Rooke and Professor Vertegaal, looks like a set of white, cardboard hexagons taken straight from the game board of Settlers of Catan. However, with the help of an overhead camera and a projector, each piece of cardboard becomes a mini-computer capable of displaying video images.

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DisplayObjects: A designer workbench of interactive styrofoam

Roel January 21, 2010

DisplayObjects, by Eric Akaoka, is an organic user interface for creating computer displays on arbitrary surfaces, such as pieces of model cardboard or blocks of styrofoam. It allows easy prototyping of hardware gadgets through software/hardware fusion. The system tracks the location of the model, as well as the finger, via markers tracked through computer vision, and renders a 3D software model of the object back onto the hardware model through projection.

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Long-range eye tracker enables selling ads “by the eyeball”

Roel May 1, 2007

Queen’s University spin-off Xuuk unveils technology today at Google

May 7, 2007 KINGSTON, Ontario – A Queen’s University Computing professor’s invention – to be unveiled today at Google’s corporate headquarters in California – provides a unique, affordable way for advertisers to track the effectiveness of their messages by measuring how many people are looking at their billboards and screens. Called eyebox2™, the portable device uses a camera that monitors eye movements in real time and automatically detects when you are looking at it from up to 10 meters away, without calibration.

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