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ReFlex: Revolutionary flexible smartphone allows users to feel the buzz by bending their apps

Roel February 16, 2016

Queen’s University’s Human Media Lab to unveil world’s first wireless flexible smartphone; simulates feeling of navigating pages via haptic bend input

KINGSTON - Researchers at Queen’s University’s Human Media Lab have developed the world’s first full-colour, high-resolution and wireless flexible smartphone to combine multitouch with bend input. The phone, which they have named ReFlex, allows users to experience physical tactile feedback when interacting with their apps through bend gestures.

“This represents a completely new way of physical interaction with flexible smartphones” says Roel Vertegaal (School of Computing), director of the Human Media Lab at Queen’s University.

“When this smartphone is bent down on the right, pages flip through the fingers from right to left, just like they would in a book. More extreme bends speed up the page flips. Users can feel the sensation of the page moving through their fingertips via a detailed vibration of the phone. This allows eyes-free navigation, making it easier for users to keep track of where they are in a document.”

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BitDrones: Interactive Flying Microbots Show Future of Virtual Reality is Physical

Roel November 5, 2015

Queen’s University’s Roel Vertegaal says self-levitating displays are a breakthrough in programmable matter, allowing physical interactions with mid-air virtual objects

KINGSTON, ON – An interactive swarm of flying 3D pixels (voxels) developed at Queen’s University’s Human Media Lab is set to revolutionize the way people interact with virtual reality. The system, called BitDrones, allows users to explore virtual 3D information by interacting with physical self-levitating building blocks.

Queen’s professor Roel Vertegaal and his students are unveiling the BitDrones system on Monday, Nov. 9 at the ACM Symposium on User Interface Software and Technology in Charlotte, North Carolina. BitDrones is the first step towards creating interactive self-levitating programmable matter – materials capable of changing their 3D shape in a programmable fashion – using swarms of nano quadcopters. The work highlights many possible applications for the new technology, including real-reality 3D modeling, gaming, molecular modeling, medical imaging, robotics and online information visualization.

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PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints

Roel September 15, 2015

Queen’s University’s Human Media Lab present 3D Printed Touch and Pressure Sensors at Interact'15 Conference

Queen's professor Roel Vertegaal and students Jesse Burstyn, Nicholas Fellion, and Paul Strohmeier, introduced PrintPut, a new method for integrating simple touch and pressure sensors directly into 3D printed objects. The project was unveiled at the INTERACT 2015 conference in Bamberg, Germany: one of the largest conferences in the field of of human-computer interaction. PrintPut is a method for 3D printing that embeds interactivity directly into printed objects. When developing new artifacts, designers often create prototypes to guide their design process about how an object should look, feel, and behave. PrintPut uses conductive filament to offer an assortment of sensors that an industrial designer can easily incorporate into these 3D designs, including buttons, pressure sensors, sliders, touchpads, and flex sensors.

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