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GridDrones: Sculpting Physical 3D Graphics Using Interactive Drones

Roel October 14, 2018

Queen’s University’s Human Media Lab unveils world’s first interactive physical 3D graphics

Berlin – October 15th. The Human Media Lab at Queen’s University in Canada will be unveiling GridDrones, a new kind of computer graphics system that allows users to physically sculpt in 3D with physical pixels. Unlike in Minecraft, every 3D pixel is real, and can be touched by the user. A successor to BitDrones and the Flying LEGO exhibit – which allowed children to control a 3D swarm of drone pixels using a remote control – GridDrones allows users to physically touch each drone, dragging them out of a two-dimensional grid to create physical 3D models. 3D pixels can be given a spatial relationship using a smartphone app. This tells them how far they need to move when a neighbouring drone is pulled upwards or downwards by the user. As the user pulls and pushes pixels up and down, they can sculpt terrains, architectural models, and even physical animations. The result is one of the first functional forms of programmable matter. 

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An iPad That Fits Your Pocket: Introducing a Roll-up Tablet With Flexible Screen Real Estate

Roel August 30, 2018

Queen’s Human Media Lab unveils the world's first rollable touch-screen tablet, inspired by ancient scrolls

BARCELONA - A Queen’s University research team has taken a page from history, rolled it up and created the MagicScroll – a rollable touch-screen tablet designed to capture the seamless flexible screen real estate of ancient scrolls in a modern-day device. Led by bendable-screen pioneer Dr. Roel Vertegaal, this new technology is set to push the boundaries of flexible device technology into brand new territory.

The device is comprised of a high-resolution, 7.5” 2K resolution flexible display that can be rolled or unrolled around a central, 3D-printed cylindrical body containing the device’s computerized inner-workings. Two rotary wheels at either end of the cylinder allow the user to scroll through information on the touch screen. When a user narrows in on an interesting piece of content that they would like to examine more deeply, the display can be unrolled and function as a tablet display. Its light weight and cylindrical body makes it much easier to hold with one hand than an iPad. When rolled up, it fits your pocket and can be used as a phone, dictation device or pointing device.

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Move over Tupac! Real Life-size Holograms set to Revolutionize Videoconferencing

Roel April 23, 2018

New light field displays effectively simulate teleportation

MONTREAL – This week, a Queen's University researcher will unveil TeleHuman 2 - the world’s first truly holographic videoconferencing system. TeleHuman 2 allows people in different locations to appear before one another life size and in 3D - as if they were in the same room.

“People often think of holograms as the posthumous Tupac Shakur performance at Coachella 2012,” says Roel Vertegaal, Professor of Human-Computer Interaction at the Queen’s University School of Computing. “Tupac's image, however, was not a hologram but a Pepper Ghost: A two-dimensional video projected on a flat piece of glass. With TeleHuman 2, we're bringing actual holograms to life.”

Using a ring of intelligent projectors mounted above and around a retro-reflective, human-size cylindrical pod, Dr. Vertegaal’s team has been able to project humans and objects as light fields. Objects appear in 3D as if inside the pod, and can be walked around and viewed from all sides simultaneously by multiple users - much like Star Trek's famed, fictional ‘Holodeck’. Capturing the remote 3D image with an array of depth cameras, TeleHuman 2 “teleports” live, 3D images of a human from one place to another - a feat that is set to revolutionize human telepresence. Because the display projects a light field with many images – one for every degree of angle – users need not wear a headset or 3D glasses to experience each other in augmented reality.

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