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New paper computer shows flexible future for smartphones and tablets

Roel May 5, 2011

Queen’s University’s Roel Vertegaal says thinfilm phone will make current smartphone obsolete in 5 to 10 years.

KINGSTON, ONTARIO, May 8 2011 – The world’s first interactive paper computer is set to revolutionize the world of interactive computing.

“This is the future. Everything is going to look and feel like this within five years,” says creator Roel Vertegaal, the director of Queen’s University Human Media Lab,. “This computer looks, feels and operates like a small sheet of interactive paper. You interact with it by bending it into a cell phone, flipping the corner to turn pages, or writing on it with a pen.”

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Queen's Human Media Lab Makes Board Games Graphics Electronic

Roel January 21, 2010

Revolutionary technology to be presented at MIT conference next week

KINGSTON, ON, January 21, 2010 – A groundbreaking technology developed at Queen’s University in Ontario, Canada may make traditional board games a thing of the past.

The technology allows groups of friends or family members to play electronic games like they used to do board games: in a sociable and physical setting, placed together around a table. It also eases game controls by using affordances of regular cardboard pieces.

At first glance, the technology, by School of Computing graduate Mike Rooke and Professor Vertegaal, looks like a set of white, cardboard hexagons taken straight from the game board of Settlers of Catan. However, with the help of an overhead camera and a projector, each piece of cardboard becomes a mini-computer capable of displaying video images.

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DisplayObjects: A designer workbench of interactive styrofoam

Roel January 21, 2010

DisplayObjects, by Eric Akaoka, is an organic user interface for creating computer displays on arbitrary surfaces, such as pieces of model cardboard or blocks of styrofoam. It allows easy prototyping of hardware gadgets through software/hardware fusion. The system tracks the location of the model, as well as the finger, via markers tracked through computer vision, and renders a 3D software model of the object back onto the hardware model through projection.

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